Brave, stubborn, faster to act than to think. She leads the group into the game — and refuses to leave without everyone.
Sarah, Lucas, and Oliver discover a mysterious game called Labyrinth 2. They think it's just another adventure. But the moment they say “We are ready,” the screen pulls them inside — a living world built from dice, dreams, glitches, and fears.
Guided by Axel — a charismatic AI with secrets of his own — they must survive impossible levels, recover lost dice, and face enemies that don't just attack their skills. They attack their confidence, courage, and identity.
Only by working together can they beat the Illusion — a force that twists rules, manipulates minds, and turns doubt into a weapon.
“Press start.
Roll the dice.
And remember:
the game is watching.”
Packed with humor, heart, and video-game mechanics — a fast-paced adventure about teamwork, self-belief, and learning how to fail, and grow.
For middle-grade and young adult readers, ages 9 and up. English learners A2–B1. Set in Madrid, Spain. The kind of story that doesn't talk down to anyone.